The producer of the Tekken series Katsuhiro Harada has told IGN in an interview that while Pokken Tournament is based off the Tekken engine, he feels that it has evolved into something rather different, something in which he is very proud. He explained that they wanted to make a game with depth, but also something that would be extremely accessible for the millions of Pokemon fans around the globe. Here’s his Quote:
“As we worked on it we knew we wanted to show off the Pokemon, and that led to implementing the [free movement] Field Phase, and we just really realized quickly in that prototype phase that we needed to just kind of create this whole thing from scratch. We even built an entire new rendering engine, and kind of came up with and entire new battle system for it.
“But it really is just built from the ground up for this entirely new type of fighting game.”
“What we really wanted to do with the Pokken Tournament game was to reduce that skill and knowledge [element of fighting games] to a minimum and let players focus entirely on the strategy element of the game,” Harada said. “So really have the strategy in mind and be able to execute that without a lot of challenge or a lot of knowledge in advance and really enjoy that back and forth you get in fighting games.”
“The two things that every single one of [the pro fighting game players] told us was that the game was a lot deeper than they thought,” Harada said, “and also that it’s totally different than Tekken. Everyone was very surprised, coming from the name of Pokken. They thought it would be very similar.
“They said it was exactly what we had aimed for: being able to have this approachable fighting game you can really quickly get into.”
Hopefully that gave you more insight on Pokken Tournament which releases in North America on March 18th.