StarFox Zero Review

star_fox_zero_artworkIt’s finally here, my StarFox Zero Review has come! This review will be the debut of my new rating system i have created. I have been pretty unhappy with just the regular number score, because i can’t easily see why exactly the score was given, and what the extant of each like or dislike of an area of the game effected the score. But with my new rating system i will be giving up to 2 points on 5 different game aspects ( Core Gameplay, Controls,  Story, Graphics, and Sound) adding up to a max of 10 points, so you guys can easily see my thoughts on each section. This will be called my technical score, as it will focuses on the technical aspects of the game. I will also be giving an Entertainment score, purely based off of how much fun i was having playing each game. With that said, lets begin:

First i must clear up a bit of confusion about this game. It’s not a remake, its a re-imaging. It has the same planets, and some new ones, but DOES NOT have the same levels, or bosses. The game feels like a whole new game, with an updated StarFox formula. It’s not  StarFox 64 HD, its a brand new game. Now onto the review:

Core Gameplay: From a Core gameplay aspect this game is very close to StarFox 64, like, almost exactly the same. There are a few minor tweaks here and there, like how the added many more all range mode sections, and the levels are way longer, with different phases that can play completely different from each other, and even use completely different vehicles during the same level. The big exception to this is the new vehicles, and the levels that center around them. Namely the Gyrowing, which completely changes up the pacing of the game, offering more stealth based, slow paced missions not seen in StarFox 64 at all. They are a welcome bit of variety, and help the game feel fresh. The Walker Transformation is also a very good addition, opening the game up to fast paced, more platform based gameplay, that feels very fun. Over all i am loving the new changes to what i thought was a perfect formula.

Core Gameplay Score: 2/2

Controls: (You may think controls are similar enough to gameplay to be in one section together, but they are very different. Gameplay is what you do in a game, Controls are how you do it.) Okay, now we get to the most controversial topic in StarFox Zero, the controls. Personally, i think the controls work well once you get comfortable with them, and are amazing once you have mastered them, but this may take a while. For me i was used to them by about 2 hrs in, or 2/5 way through the main game, and i had mastered them by the end of my first run, about 5 hrs in. But this might be as fast for you. the game works off of a motion control based system, and there’s no way to turn them completely off, so if you don’t like motion controls then… But luckily there is a way to turn them practically off.  If you pause the game there will be an option to make the motion controls only turn on when you shoot, and when you do that the aiming reticle will move when you move your ship, and then you can shoot without barely using the motion controls at all, which is great for on rails segments, but not as much for All-Range mode. The problem is the game is built for motion controls, because they are extremely useful! There’s lot off sections where going to shoot something straight on, means getting blasted in the face with a huge laser, or pointing your ship straight down toward the ground to hit an enemy weakness on its head. This is just plain frustrating without motion control. With motion controls you can fly out of dodge of the lasers, and turn the Gamepad to shoot at them with your motion controls. Or fly over an enemy, and point the Gamepad down to shoot a weakness on its head. This is also where the second screen gameplay comes in handy. When you’re flying away from your target it’s nigh on impossible to see if your shooting it, unless you look down on the Gamepad, and then with the view of where your target reticle is, you can see to shoot with precision. This is also very useful for on-rails segments, where you can be dodging an obstacle, while shooting something anywhere on the screen. Over all if you can take a bit of time to get used to them they are very rewarding, but it could take you a little while to get there.

Controls Score: 1.75/2

Story: There’s not much to say about StarFox Zero’s story, it’s the same as StarFox 64, but with a few plot twists. It’s fine but not exemplary, but StarFox isn’t at all known for story so i’ll let it slide.

Story Score: 1.5/2

 

Graphics: This is probably the only part of the game that bugs me. The graphics are good, but not even close to what i expected from a Wii U StarFox game. You can definitely tell that the devs at Nintendo barely got the funding for this game. The graphics are not bad from the sky, but when you go to the ground, in say the walker, or using the Gyrowings Direct-I, you can see that the textures aren’t really that great. Over all they are good, but don’t use the full power of the Wii U, and it’s evident.

Graphics Score: 1.25/2

Sound: The sound for this game is good, but not great. It fits the atmosphere, but it’s not catchy or really all that memorable. The sound is kinda just there. It’s pretty good. Over all i enjoyed it while i was playing, but i can’t remember any specific tracks.

Sound Score: 1.5/2

Okay so this makes the total add up to…

Technical Score: 8/10

And for my entertainment score i  give it…

Entertainment Score: 8.5/10 . StarFox Zero is very fun and i enjoyed it thoroughly. The game has a lot of variety to the missions, and plenty of secrets to find, giving it a good bit of replay value. Even the training missions are fun, and the challenge missions can be pretty hard, giving you a good… uh… challenge. The main mode i play is the arcade mode. In arcade mode you play through the game beginning to end, having to do certain things in each level to determine which path you go on. The goal is to get the best time, or score in a given run, on a given path. You also have lives in this mode, which you can increase by collecting 3 gold rings in the levels. If you lose all your lives though, you have to start the run all over again, which makes for a fun challenge. I can see myself playing this again and again and again…

So that was my Review for StarFox Zero. If you have the game, let me know what you think of it in the comments below. And also let me know what you think of my new rating system:

4 thoughts on “StarFox Zero Review

  1. kungfunaomi

    All right, so the rating system is actually pretty cool, replacing the normal average rating system. I like it. Love the categories because then I can just go back and read it if I want to know just the graphics rating, etc. Umm, StarFox is not known for story so I’ll let it slide? You should still give the story a rating based on the story, not on what Starfox is known for. That’s my only problem with this article. Other than that, good job!

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    Reply
    1. Batman Post author

      Not really. Im not gonna go into an NES game and be like “o my wheres my amazing story” its not what its for. Im not gonna go into something that’s meant to play very arcade like, and expect a great story. You have to take into account the type of game and what its going for. Otherwise you get an unfair rating, like if i said there wasn’t enough action in a slow paced puzzle game, it doesn’t work. Makes sense? And i definetly didn’t let it slide that much, 1.5/2 is not that much of a slide. I see where your coming from, but sometimes you have to take things like that into consideration. Thanks for the complimemts on my rating system i appreciate it:)

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